Monogame 3d Model. Open vpenades opened this issue oct 6 2020 25 comments. Fbx and collada dae are the two most commonly used formats while x and obj can often be used reliably with very simple non animated meshes.
However if you want to try you can look at the source for 3d model viewer for monogame ver 0 6 which has the better skinned animation integrated. It is actually possible to load a gltf model into an old monogame model class provided it is unanimated and its material setup is relatively basic no opaque translucid material mixing etc. I hope this is enough information to get you started with 3d in blender and monogame.
Build the pipeline extension first.
This creates the library used by the content builder to import and process the skinned model and its animation clips from model json. This blog post was very long and detailed. I will be continuing this series with more posts on how to animate shapes create complex shapes in blender and how to perform more complex 3d tasks like texture mapping. You can also load your models in the program to see if they work.